I had trouble coming up with a succinct title for this post. I wanted to go through some underrated games and some highly rated games that weren’t very good, because it’s been awhile since I’ve done any sort of game review post.
Underrated: Massive Chalice
Massive Chalice has a similar combat system to XCOM. It initially got some very poor reviews because of this comparison. Many called it XCOM-light or a less deep and easier version of that game. This is an unfair comparison, because most of the strategy and depth comes from the other part of the game.
Massive Chalice has you set up bloodlines from your characters. You know a bunch of traits and character flaws of the characters, and then you must marry them to produce children. There are so many factors and risk/rewards that must go into this.
Do you retire your best fighter so that in 20 years you have several of his children on the battlefield only to find out he couldn’t produce any children? Do you risk a sharpshooter with an alcohol problem staggering around the battlefield? Do you trust the numbers given to you by an overconfident person?
This game might not get you the 200+ hours that many put into XCOM, but put it on ironman hard mode and you’ll be in for a tough challenge. It has a lot of character and humor too. The initial hate it got was unwarranted.
Overrated: The Banner Saga
I know I’ll get hate for this one. This game has overwhelming positive reviews. I think they are unwarranted. This game claimed to have the big three things I’d look for in a game: great story, great art, tactical strategy.
It had one of those; the art is fantastic. I thought the story was thin. It mostly felt like a series of excuses to get to the gameplay. Travel, camp, stop at a town, sometimes drama, repeat. It is very Oregon Trail-like in this respect. I wanted something more than an excuse to be fighting, and that’s all it felt like to me.
The gameplay itself is quite poor. There is a tactical aspect, but it is largely irrelevant. Whether you collect resources or not, you’ll be fine. No matter how you level or play the characters, you’ll be fine. No matter how you position, you’ll be fine. Once I found this out, I stopped trying, and just attacked from wherever I was and won.
But the most important part where this game failed for me was how separate everything was. Story-driven games need to integrate that aspect into the gameplay for a rich and seamless experience. The story and the gameplay were completely separate, which created a disjointed play experience.
If you are a longtime reader, you’ll know this is kind of my genre, so I’ll do two underrated games. For the most part, it takes a ton of time and feedback to make a great roguelike. This means most aren’t really worth sinking time into unless they are well-known. Here’s two that are well worth the time despite not being talked about as much.
This is basically a humorous version of the famous Tales of Maj’Eyal (ToME). To be fair, ToME is a more complicated game, but I think Dungeonmans improves on the ToME idea in several important ways.
First, it has a simpler skill tree system. This makes it more manageable for people who don’t want to spend 100 hours just learning what the different things do. It also has less classes/races, again, an improvement.
Dungeonmans has a randomly generated overworld. This makes repeated playthroughs more interesting than going the same places in the same order like in ToME. It implements an interesting persistence mechanic too. This makes the game beatable for more casual players (but there is an “ironmans” mode for the hardcore permadeath fans).
Longtime fans of ToME might not find what they want in this game (though I did!), but I highly recommend this game for the roguelike-curious who are scared off from giant learning curves like ToME.
Sword of the Stars: The Pit
This is one of the only truly modern roguelikes out there. It is hardcore in the most classic sense of the genre except for ASCII graphics. The game consists of pure dungeon diving. You go to the bottom of the pit to win. What makes the game so great is its inventory management.
Planning ahead and conserving weapons and understanding enemy movement is the key to success. Unlike Dungeonmnans, there is a good chance you’ll never win this on Normal mode (and there are still three difficulty levels above that!).
You have to become really good at the game to succeed. This takes patience and effort. This is what people like about roguelikes. If this sounds terrible, then this game isn’t for you. When you start, you will think the game is too hard to beat, but people who are good at this game can win on Normal more than 90% of the time. It’s not too hard—it’s you.
There is a “recipe” discovery mechanic that is pretty tedious, and this game gets a lot of negative feedback for it. I agree with that aspect of negativity, but it is a small matter that shouldn’t ruin the game.
Overrated: Unity of Command
This is a small title, so I’m not sure it’s “overrated.” I saw it pop up numerous times while searching for good PC strategy games. The player reviews tend to be very good too. I could not get into this game at all.
The concept of the game is to advance your front in specific battles while not losing access to your supply line. I’ll admit the concept is clever in how realistic a scenario this is.
The simplification of the war strategy game genre down to its essentials makes getting started easier, but I didn’t find it deep or satisfying. It uses weird turn limits to artificially increase difficulty (more like a puzzle than a strategy game). Randomness plays too big a role as well.
Underrated: Endless Legend
I’m not sure this qualifies as an underrated, because Rock, Paper, Shotgun named it 2014 Game of the Year. Still, the player reviews remain mixed and often negative, so I’m going with “currently underrated.”
This is a 4X strategy game similar to the Civilization franchise. Unlike Civ, this has a fantasy setting on an alien planet. The art is stunning. The backstory for each faction is buried within the game play. This is the type of integration of story and game I was referring to above.
Each faction plays differently. You can choose to enter tactical combat if you wish or you can auto-complete the combat. The large-scale strategy is almost endlessly deep (you see what I did there?) from what to research, whether to build up cities or expand outward, making alliances, spying, attacking, defending, trade routes, trading, marketplace, completing quests, exploring, assigning heroes, and on and on. Any fan of PC strategy games that hasn’t checked this out is really missing a gem with this one.