I thought I'd get away from critiques and reviews and serious stuff like that for a week and talk about a cool (or scary) development in AI research. I won't talk about the details, so don't get scared off yet. This will be more of a high level history of what happened. Many of my… Continue reading On Google’s AlphaGo

## The Carter Catastrophe

I've been reading Manifold: Time by Stephen Baxter. The book is quite good so far, and it presents a fascinating probabilistic argument that humans will go extinct in the near future. It is sometimes called the Carter Catastrophe, because Brandon Carter first proposed it in 1983. I'll use Bayesian arguments, so you might want to review some… Continue reading The Carter Catastrophe

## The Infinite Cycle of Gladwell’s David and Goliath

I recently finished reading Malcolm Gladwell's David and Goliath: Underdogs, Misfits, and the Art of Battling Giants. The book is like most Gladwell books. It has a central thesis, and then interweaves studies and anecdotes to make the case. In this one, the thesis is fairly obvious: sometimes things we think of as disadvantages have hidden… Continue reading The Infinite Cycle of Gladwell’s David and Goliath

## Confounding Variables and Apparent Bias

I was going to call this post something inflammatory like #CylonLivesMatter but decided against it. Today will be a thought experiment to clarify some confusion over whether apparent bias is real bias based on aggregate data. I'll unpack all that with a very simple example. Let's suppose we have a region, say a county, and… Continue reading Confounding Variables and Apparent Bias

## Draw Luck in Card Games, Part 2

A few weeks ago I talked about draw luck in card games. I thought I'd go a little further today with the actual math behind some core concepts when you play a card game where you build your own deck to use. The same idea works for computing probabilities in poker, so you don't need… Continue reading Draw Luck in Card Games, Part 2

## Draw Luck in Card Games

Every year, around this time, I like to do a post on some aspect of game design in honor of the 7DRL Challenge. Let's talk about something I hate: card games (though I sometimes become obsessed with, and love, well-made ones). For a game to be competitive, luck must be minimized or controlled in some… Continue reading Draw Luck in Card Games