I'm not the biggest gamer. I've gone through Go and chess phases. The longest was Go. I even competed in the Collegiate Go League on the University of Washington team. Most competitive games have the same problems for casual players: losing skill isn't fun. But maintaining skill isn't fun either, because it involves spending inordinate… Continue reading Best Games of 2018
About a year ago, I reviewed a game called Prismata. It was quite rightly pointed out to me that my review mostly consisted of talking about StarCraft. Woops. I also promised to reblog that review when the game actually released to remind you all to go play it (seriously, a year later, it is still… Continue reading Prismata Release
I thought I'd get away from critiques and reviews and serious stuff like that for a week and talk about a cool (or scary) development in AI research. I won't talk about the details, so don't get scared off yet. This will be more of a high level history of what happened. Many of my… Continue reading On Google’s AlphaGo
A few month's ago I reviewed a game by David Sirlin called Codex. It is an attempt to convert a real-time strategy game, like StarCraft, into a card game. And it actually does a really good job (see the post for details). I'll try to not talk about StarCraft very long, because the words will… Continue reading Prismata Review
I recently got around to playing Brothers: A Tale of Two Sons. I'm going to take a contrarian view and argue this game is not very good at all.
This article presents a Codex Card Game review. The game was developed by Sirlin Games and attempts to replicate the RTS genre in card game form. Is it successful?
I had trouble coming up with a succinct title for this post. I wanted to go through some underrated games and some highly rated games that weren't very good, because it's been awhile since I've done any sort of game review post. Tactical RPG's Underrated: Massive Chalice Massive Chalice has a similar combat system to… Continue reading PC Game Hidden Gems and Some That Aren’t